1976 International Harvester Scout II
I purchased this base 3D model from 3DModels.com, cleaned up and simplified geometry, fully unwrapped UVs, rigged the model in Maya, and set the vehicle up as a drivable Chaos vehicle in Unreal Engine.
I used Take Recorder to record an animation pass of myself driving the Scout using an XBox gamepad, set up cinematic cameras using Sequencer, and also recorded some camera shots using an iPad and Virtual Production tools with the VCAM app. Rendered with Movie Render Queue in Unreal Engine.