Automatic Physics-Based Ship Blueprints

This AI-controlled ship Blueprint system, built in Unreal Engine, demonstrates advanced physics-driven navigation on a fully dynamic ocean system. The ship uses real-time buoyancy from the ocean surface, reacting naturally to waves and changes in the sea state, and influencing the ocean by creating dynamic wake and sea foam.

The ship can be fed new targets or waypoints to follow, and it will automatically move to realistically follow the new target, maintaining a realistic real-world momentum. It uses dynamic speed clamping, so that max speed can be defined in knots.

The best part is that it works smoothly with an extremely high polygon 3D asset, 15 million polygons, for the most realistic experience possible.

Secondary aircraft, helicopters, or unmanned aerial systems can be attached to the deck and deployed in real time with smooth transitions or a merging between gameplay and cinematics to maintain camera control while illustrating realistic launch animations. They can then be re-stowed on the ship's deck or back in the storage area at the press of a button.

Creating platforms that animate themselves reduces the time needed to hand animate products in a 3D engine using keyframes for a huge savings in time and money. It is a reproducible and modular approach to functionality. The scalable AI movement logic works with different ship sizes and masses.