I have been working as an in-house designer within the Aerospace and Defense industry since 2008. I currently specialize in Real-Time 3D Art, Animation and Interactive Media using Unreal Engine.
I have a passion for the study and practice of using proven leadership principles to inspire teams to work proactively on meaningful and impactful work.
I have extensive experience in the entire 3D production pipeline as well as videography, photography, and graphic design.
I have a Bachelor of Science degree in Mechanical Engineering from Binghamton University.